![]() ![]() I know that this is quite a lot, but this is the basic implementation. it should react only when the touch has just began create clicks array and reset it with float.MinValueįor (int i = 0 i = Screen.width - sizeInPixels & Screen.height - 0) // one or more touch ![]() How many seconds player have to click/touch the screen How many clicks the player should do before cheats list will be visible ![]() Activate corner area size by screen width percentage The list should be activated if you touch/click top-right screen corner 5 times within 2 seconds. Let’s make it easy to activate the cheat codes list, but not as something that can be done by accident. So, let’s start! Activating cheat codes list For this task we will use old, but still usable IMGUI. We will treat touch and mouse inputs as equal to make things simpler. The main requirement is that it should work without using a keyboard. Here we will talk about how to implement easy game cheats subsystem that will work on PC and mobile devices. ![]() Usually you won’t find out how to use cheats in the game’s manual, because the game authors don’t want you to play using the cheats from the very beginning. Yet you can find cheat codes in the paper magazines or on the Internet. You can activate this one even on some websites! Konami Code There are also some cheats that were implemented as Easter eggs! The best known cheat code that is used as an Easter egg is the Konami Code. Removing already implemented cheats may compromise the product stability, because this requires another change in the code. These exist to help developers and testers to test the game and are left in the final production mostly because they can add value to the game. In-game cheats are very old aspect of many games out there on the market. In a positive way of course! And to do that, you need a game cheats subsystem. Also, you have to do it fast, because if any kind of scenario requires from you playing your game or any level from the beginning just to get the desired result, you’re wasting your time doing so. When you’re creating a game, you have to play it again and again, repeat some scenarios or create new ones. ![]()
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